By Michael A. Einhorn
and Bill Rosenblatt
Digital Rights Management and Versioning
DRM technology includes encryption and other content controls that limit
how users may make and distribute copies of digital files and physical media
(e.g., CDs, DVDs) they may have purchased. While critics fear the loss of
consumer uses due to DRM,[9]they
often fail to consider the effect of mitigating market forces. That is,
economic analysis informs us that content providers who heedlessly hinder
customer control actually reduce the value of the product that they are
selling in the market. Doing so will reduce market demand, prices, and
profits.[10]
The ability of content owners to restrict reuse of their works may lead to
a greater number of specialized or personalized options and a wider range of
consumer choices. With DRM, content owners may offer different rights by
designing menus of diverse services and charging a different price for each.
For example, the ability to download, burn, and lend a legally accessed movie
would be priced differently than the ability simply to view the work without
making further transmissions or reproductions. The ability to design different
services enables producers to price discriminate with regard to buyer tastes,
potentially enabling greater revenue recovery.[11]
The concept of versioning is not new in market economies.[12]
Magazine publishers make printed content available both by subscription and as
single copies, and studios make film available in first-run theaters, video
stores, and television and cable programs. Versioning allows consumers to
choose among a number of service options instead of being confined to any one.
The prospective use of different versions and prices is particularly
appropriate for content industries, where vast production costs are sunk
up-front. Those investments must be recovered from the subsequent sale of
subsequent product.
That said, resale or arbitrage between low- and high-end markets needs to
be avoided if versioning is to operate effectively. For example, if magazine
subscribers could resell copies at higher prices on neighborhood newsstands,
subscription prices would necessarily increase to reflect the value of likely
resale. That would clearly harm readers who did not resell magazines.
Therefore, DRM protections that stop the resale or redistribution of content
from one market segment to another enable producers to develop more versions
and enhance consumer choice.
The effect of versioning on individual users is bifurcated. Smaller users
generally gain, as producers and distributors lower prices for no frills
services to basic customers without worrying about revenue loss from high-end
users. Content distributors may also use personalization techniques to
identify prospective first-time customers and extend to them free previews,
time-limited rentals, and low-price introductory offers.
By contrast, the more intense and devoted users of any product generally
pay more under versioning; producers charge higher prices for enhanced service
features without worrying about attrition at the lower end. Despite the higher
prices, those high-end customers may be better off, as suppliers now have
greater incentives to develop innovative features and to take other steps to
expand the capabilities of the network.
The Music Services
Nowhere is the market potential of versioning more evident than in the
evolving market for digital music services. Since Apple first launched its
iTunes Music Store in April 2003, the constellation of suppliers and services
has reordered considerably. Specifically, the market for digital music content
has moved well beyond first-generation business models of the major label
services.
The two original major label services (MusicNet and pressplay),[13]
which were launched in December 2001, allowed full library access through
streams and downloads but ended a buyers access to previously downloaded
music when he or she terminated the service (although pressplay did come to
permit a limited number of burns for an additional fee). The services also
attempted to divide the customer spectrum by offering alternative service
versions thatdepended on contract duration or usage level, or both.[14]
Four major alternative service versions came to market in 2003.
Downloads Plus Hardware
In April 2003 Apple Computer launched an innovative Internet Music Store,
called iTunes, which sold more than 125 million downloads in the next 18
months and claimed 75 percent of the download market.[15]
Individual songs at the Music Store, which are encoded with the MPEG-4
Advanced Audio Coding compression technology, cost 99 cents apiece. With
Apples proprietary networking technology, Rendezvous, several Mac users on a
wireless network can share collections through streaming.[16]
The Music Store has no subscription fee; it does not enable full track
streaming, but 30-second samples are available for free.[17]
The average iTunes user appears to download an album per month; the typical
teenage shopper in a record store buys one CD every two months. Nearly half
(45 percent) of purchased songs on iTunes were purchased as part of an album.[18]
The key innovation of Apple is its light-handed DRM system, called FairPlay,
which allows buyers to transfer tunes to Apple iPod players, burn unlimited
numbers of CDs, and transmit downloaded songs to three other hard drives.[19]
The next generation of Apples Music Store also contains a number of new
features, including iMix, which is a new way for users to publish and comment
on playlists recommended by fellow fans.
Downloads Plus Software
MusicMatch, a service that competes with iTunes, provides downloads to
complement its popular music management jukebox that is now installed on more
than 60 million PCs.[20]
With jukebox software that can be paid for by user fees, advertising, and data
resale, basic users of MusicMatch may buy 99-cent downloads, while deluxe
users can pay $19.99 per month for an upgraded service with faster burn speeds
and no advertisements.[21]
MusicMatch also offers a complete personalization service (which Apple now
lacks) that tracks an individuals selected downloads in order to make
subsequent recommendations.[22]
In addition, MusicMatch fully tracks user preferences to compose interactive
radio stations with personalized content.[23]
Moreover, MusicMatch now offers a subscription service (250,000 subscribers)
that permits on-demand streaming and playlist sharing of recommended
compositions with friends (described below). The prospective fortunes of the
MusicMatch platform may increase considerably as the result of a prospective
merger with the complementary search platforms of Yahoo!, which also owns the
leading Internet radio service Launch.[24]
Downloads Plus Interactive Radio
Napster, which was relaunched as a copyright-respecting service (using the
pressplay infrastructure) in October 2003, features a different combination of
downloading and streaming services.[25]
For 99 cents a track, Napster users may download and burn individual songs; an
all you can eat subscription service is available at $9.99 per month.[26]
That fee includes on-demand streaming of music from Napsters library and
commercial-free music from 50 interactive online radio stations.[27]
Complementary services for all Napster users include music videos, 30-second
samples, online articles, Billboard charts, interuser e-mail, and
playlist browsing.[28]
Interactive Streaming Plus Burning
The leading subscription service (550,000 subscribers), RealNetworks
Rhapsody, offers an alternative model to downloading ` la carte.[29]
Its key competitive feature is all you can eat on-demand streaming, which is
made available for a subscription fee of $9.95 per month, and its present
compatibility with Apples iPod, made possible by reverse engineering that may
yet be legally contested.[30]
Individual burns are generally available at 79 cents but were sold for as
little as 49 cents during an August promotion.[31]
The Rhapsody service also offers access to 50 commercial-free stations.[32]
As of April 2004, 3 percent of Internet users and 17 percent of music
downloaders used paid music services.[33]
The percentage of U.S. downloaders who actually paid for a song at one point
or another increased from 8 percent to 22 percent in the first 12 months after
the launch of iTunes.[34]
Moreover, 30 percent of those downloads were from independent labels not owned
by the five major music companies, in contrast to 20 percent in offline
markets .[35]
To summarize, a number of competitive music services that incorporate
digital rights management emerged in 2003 and early 2004. Each has some
interesting features that are attracting the interest of a segment of the
buying public. When applied in any of those services, DRM stops users from
copying content in a manner that would displace market demand. Those
protections help preserve some commitment to avoiding expropriation of
investments in content and distribution services.
Notes
[9] See, for example,
Mike Godwin, What Every Citizen Should Know about DRM (Washington:
Public Knowledge and New America Foundation, 2004),
http://www.publicknowledge.org/content/overviews/citizens-guide-to-drm/attachment
(retrieved August 13, 2004).
[10] David
Friedman, In Defense of Private Orderings: Comments on Julie Cohens
Copyrights and the Jurisprudence of Self-Help, Berkeley Technology Law
Journal 13 (1998): 1151.
[11] Wendy Gordon,
Intellectual Property as Price Discrimination: Implications for Contract,
Chicago-Kent Law Review 73 (1998): 1367.
[12]Carl Shapiro
and Hal R. Varian, Information Rules (Boston: Harvard Business School
Press, 1999), pp. 5382.
[13] MusicNet was
originally owned by Warner Brothers, EMI, BMG, and RealNetworks, and pressplay
was owned by Universal and Sony. MusicNet made available to service retailers
wholesale service, including content packaging, distribution, and e-commerce
services, and pressplay provided both the latter services and the user
interface.
[14] For example,
pressplay users chose among Basic ($9.95 for 300 streams and 30 downloads),
Silver ($14.95 for 500 streams, 50 downloads, and 10 burns), Gold ($19.95 for
750 streams, 75 downloads, and 15 burns), and Platinum services ($24.95 for
1,000 streams, 100 downloads, and 20 burns). John Borland, Pressplay to Offer
Unlimited Downloads, CNet News.com, July 31, 2002. Basiclisteners of
MusicNet services purchased through RealNetworks paid a monthly fee of $4.95
to stream 100 songs and download 100 more, $9.95 for a combined package with
additional Net radio services, and $19.95 for a GoldPass subscription with
sports, entertainment, and news programming. By contrast, AOL offered basic
MusicNet service (20 streams, 20 downloads) for $3.95 per month, unlimited
streams and downloads for $8.95, and 10 additional burns for $17.95. Borland,
NetMusic Gets AOL Audition, CNet News.com, February 26, 2003.
[15] John Borland,
Apple Unveils Music Store, CNet News.com, April 28, 2003; and iTunes
Sells 1.5 Million Songs during Past Week: Five Times Napsters First Week
Downloads, Yahoo!Finance, November 6, 2003.
[16] Ibid.
[17] Ibid.
[18]John Borland,
How Much Is Digital Music Worth? CNet News.com, December 8, 2003.
[19] John Borland,
Apples Music: Evolution, Not Revolution.
[20] Forrester
Research, Commentary: Facing the Music, CNet News.com, October 20,
2003; and MusicMatch 8.1, Tech News, CNet Reviews.
[21] Ibid.
[22] Ibid.
[23] Ibid.
[24] John Borland
and Jim Hu, Yahoos Long and Winding Music Road, CNet News.com,
September 14, 2004.
[25] John Borland,
Napster Launches: Minus the Revolution, CNet News.com, October 9,
2003.
[26] John Borland,
Napster: 5 Million Songs Sold, CNet News.com, February 23. 2004.
[27] Ibid.
[28]Roxio, which
purchased the Napster brand assets in 2003, divested itself of its legacy CD
burning and editing software products in order to focus entirely on the online
music service. John Borland, Betting It All on Napster, Tech News, CNet
News.com, September 1, 2004.
[29] Peter Cohen,
Apple and RealNetworksThe Real Story, Yahoo!News, April 16, 2004 (retrieved
April 29, 2004). Real Networks purchased Rhapsody in 2003 from Listen.com,
which originally conceived the service as an all-streaming subscription
service.
[30] Real Pushes
Harmony with Aggressive Price Cut, Digital Music News, August 17,
2004, http:www.digitalmusicnews.com/yesterday/august2004 (retrieved August 17,
2004).
[31] Ibid.
[32]Cohen.
[33] Pew Internet
and Daily Life Project, at http://www.pewinternet.org/reports (retrieved April
29, 2004); see also Frank Barnako, CNET Launches Free Music Downloads,
CBSMarketWatch.com, April 26, 2004 (retrieved April 29, 2004).
[34] At
http://www.ipsos-na.com/news/pressrelease.cfm?Id=2100 (retrieved April 10,
2004).
[35] Independent
Record Labels Eye New Group, MSNBC.com, http://msnbc.msn.com/id4631891
(retrieved April 10, 2004).