2004 Year in Review: DRM Technologies
By Bill Rosenblatt
December 29, 2004
2004 was a year of both solidification of DRM for consumer
media and introduction of alternative technologies. It was also the first full
year for Enterprise DRM as a market on its own. In our year-end review for
2003, we made a number of predictions for 2004 and beyond; let's see how
well we did.
Early Action in the Enterprise
Our first prediction was in the Enterprise DRM market niche,
which came into being in 2003. We expected various new entrants to appear in
that market before it consolidated to 2-4 players by the end of 2004, and that
was essentially what happened. A handful of players appeared in this market
and were never heard from again, including Trusted Edge (now repositioned as
"Automated Information Retention"), PSS Systems, and Reciprocal, which had been
temporarily brought back to life by OverDrive.
Two mature DRM vendors, SealedMedia and Authentica, have
emerged as viable players at the high end of the Enterprise DRM market, along
with one newer entrant, Liquid Machines. Yet Microsoft's Windows Rights
Management Services (RMS) is seen as the de facto market leader, despite some
acknowledged shortcomings in enterprise scalability, its status bolstered by
the fact that both Authentica
and Liquid
Machines have announced -- though have yet to deliver on -- initiatives to
integrate their solutions with Microsoft's.
Adobe finally
released
its LiveCycle Policy Server product (as part of its Acrobat 7 release)
after having preannounced it as early as February 2004. But we fail to see how this product will make much impact in the
market, given that it handles PDF files only and that another vendor
(Authentica) has already decided to move on beyond PDFs by introducing a
solution for Microsoft Office file formats. Around the same time, Adobe also
announced (with much less fanfare) that it was pulling its eBook packaging and
e-commerce software, Adobe Content Server, off the market. More on that in our
year-end review of content services.
Enterprise DRM is still a very early market, and virtually
anything can happen. In the language of Geoffrey Moore, although
consolidation has begun, it has yet to cross the chasm into niche-market
adoption. Vendors have been claiming that their solutions apply to regulatory
compliance problems in such industries as financial services and pharmaceutics,
but we have seen substantial evidence neither of end-to-end, DRM-based
solutions for these applications nor of actual customer uptake.
Two things need to occur before we would consider Enterprise
DRM to be ready to cross the chasm: large system integrators must build
significant practices in information usage compliance that include DRM, and DRM
needs to be integrated into larger enterprise solutions such as content
management. We see evidence that the former is starting to happen at certain
large consultancies. As for the latter, many industry watchers are waiting for
the major enterprise document management vendors -- IBM, EMC (owners of
Documentum), OpenText, and FileNet -- to make Enterprise DRM acquisitions and
integrate them with their content management solutions. We will go out on a
limb and predict that IBM will acquire SealedMedia in 2005, because of SealedMedia's
mature technology with plenty of enterprise features and its refusal to hop
onto the Microsoft RMS bandwagon.
Fingerprinting Takes Off
Another big area of momentum in DRM-related technology this
past year was in audio fingerprinting -- the identification of music tracks
through psychoacoustic analysis of the actual bits in files. We stated that this technology was
poised to explode but not for another couple of years. This prediction also
seemed on target.
In terms of practical applications, fingerprinting remained
on low simmer until late in 2004, when Shawn Fanning's post-Napster startup,
Snocap, which uses fingerprinting technology from Philips Labs, emerged in
deals with Universal
Music Group, Sony BMG Music (still not official at this writing), and
Grokster. The P2P trade association DCIA (Distributed Computing Industry
Association) also announced the P2P Revenue Engine, a still-hypothetical
agglomeration of fingerprinting (from the vendor Relatable) and other
technologies represented by the group's membership, but could not get a major
content provider to bless a pilot project. 2005 should see far more activity
in the fingerprinting area; see our
Online Content Services review for more on
this.
What Is a Home Entertainment Network?
We also predicted that DRM for home entertainment networks
would not take off in 2004, and that was true as well. Microsoft released Windows Media DRM
for Network Devices, a new version of Microsoft's media DRM technology that
is supposed to be the basis for Microsoft's view of home entertainment
networks: those with PCs as the control centers.
Meanwhile, vendors like NDS and Thomson
began introducing technologies that bring DRM-style content protection to
digital cable networks, complementing conditional access methodologies and
positioning set-top boxes as the loci of home network control. We expect to
see considerably more action in this area in the coming year, although it will
take a while for actual digital cable and satellite services to launch that use
this new breed of technology.
Yet it is still far from clear why most people would want a
home entertainment network, or if so, what form such a thing might take. 2004
saw consumer electronics makers -- trying as always to stay one step ahead of
shrinking profit margins in too-competitive product categories -- introduce lots
of new products in hopes that any of them will take off. With the basic
"plumbing" of home networking still requiring expertise beyond that of most
consumers, we don't see this situation changing much in 2005. We do expect to
see many home entertainment network products sold for the 2004 holiday season
turn up on eBay in the coming year. Meanwhile, the industry is trying to lay
the groundwork for longer term growth in this area through standards
initiatives; see our
year-end report on that for more.
The Coming Patent War
The DRM technology prediction we made a year ago that was
off base was about InterTrust. That company, one of the original inventors of
what we now call DRM, was jointly acquired by Philips and Sony in 2002, and we
expected 2004 to be the year in which InterTrust leapt back into prominence
with a new set of DRM technology. While it did leap back into prominence, it
did so not through technology but by prevailing in
the settlement of a patent lawsuit against Microsoft, to the tune of US $440
Million -- thereby giving its new owners a cash profit. The only actual
technological contribution InterTrust made during the year, albeit an
interesting one, was in the area of DRM
interoperability; see our
year-end DRM standards review for more on that
one.
Yet InterTrust's patent suit settlement had far more impact
on the industry. In fact, it may have been the most important single
DRM-related event of 2004; it was the equivalent to the assassination of
Archduke Ferdinand in Sarajevo in 1914 -- the shot heard 'round the world that
will have started a war... for that is what the DRM patent scene will soon
resemble.
Vendors have made very little money over the years solely from
the sale of DRM technology, so patent licensing -- or lawsuit settlement -- may
be the only viable source of revenue left for "pure play" DRM vendors. At the
same time, DRM has existed as a field of technology for roughly a decade, and
lots of IP has been claimed over those years, some of which was never
identified as "DRM" in the first place. Disparity over terminologies used and
contexts assumed in these patents only exacerbates the situation by making it
all the more ambiguous which claims in which patents apply to which real-world
implementations.
The InterTrust settlement proclaimed to holders of
DRM-related IP that there is gold in them thar hills. We can only guess at how
many licensing discussions these IP holders are currently having with entities
that have implemented DRM-enabled services, but we know that several of them
have come out of the woodwork since the InterTrust settlement and that a trickle of litigation
has started which should grow into a river over the next couple of years.
MPEG-LA,
an independent organization whose original business was licensing IP related to
MPEG compression algorithms, is leading an attempt to bring some order to this
impending chaos. It is establishing a patent pool for DRM, but as we have
said, this will take a while and is not guaranteed to have the desired effect.
Patent holders deserve to be compensated for their innovations, and innovators
of the previous decade should certainly not be penalized for prescience.
Unfortunately, things will get worse for some time before they will get any
better, and risks lie ahead for those who implement DRM without due diligence
on IP.
Consumer Media Consolidates
Meanwhile, in the mainstream media arena, Microsoft and
Apple have broken away from the pack for PC-centric music services, while the
video market remains inconclusive. Last year, we took some criticism for
dealing with Apple's FairPlay DRM technology as part of the service that it
powers, iTunes, rather than as a platform technology. Yet Apple's strategy has
continued to bear this perspective out. It has chosen to keep its FairPlay DRM
technology to itself, with the exceptions of a deal with HP to manufacture
iPods and an isolated licensing deal with Motorola that we
believe will have little impact. When RealNetworks figured out how
to create files in FairPlay/QuickTime Audio format for playback on iPods, Apple
responded by creating a new version of
the iPod that will not play the RealNetworks-generated files.
Microsoft's Windows Media DRM, on the other hand, powers by
far the largest number of online music services. But as most of those services
are utterly undifferentiated from one another and should ultimately disappear,
we don't view that statistic as significant. More interesting is the new
Windows Media DRM for Portable Devices, which is supposed to make it easy for
service providers to offer portability of content rights onto a wide range of
portable devices. When compared to FairPlay and iTunes, this technology is
more complex and involves multiple players instead of just one; therefore, it
will take a while until such portability services are available, during which
time Apple could come up with further innovations to maintain its large market
share.
The other two significant DRM platform players on the PC
platform are Sony and RealNetworks, and in the music market at least, their
significances are waning. RealNetworks has for a while been shifting its emphasis
from platform (Helix DRM and RealAudio/RealVideo format) to service provider,
with some success. Sony, whose strategy is based on its proprietary ATRAC
format and OpenMG DRM technology, made a series of missteps in the music market
from which it may have a hard time recovering. We'll discuss these in our
year-end summary of online content services.
We expect the most interesting new developments in DRM
technology for consumer media next year to be outside of the PC market, in
mobile and set-top-box-like devices. We'll discuss the mobile scene in our
other year-end reviews.
Copy Protection: Setbacks and Controversies
Finally, we feel compelled to mention developments during 2004 on
physical-media copy protection. Second-session copy protection for CDs
suffered a number of setbacks. SunnComm and Sony were embarassed as easy
hacks were found to each of their copy protection technologies -- through the PC
space bar and felt-tip pens respectively. Sony withdrew its solution from
the market.
As for SunnComm, it quite properly boasted about having been used on a
Billboard No. 1
album (by the band Velvet Revolver), implying that the use of copy
protection did not seem to deter sales of this BMG title. But there is
some controversy over whether some of the BMG albums whose shrinkwrap advertised
the presence of SunnComm's MediaMax technology actually included it, or whether
BMG discontinued use of the technology after the shift-key debacle was
publicized in the media. SunnComm claims to have fixed the problem in a
subsequent release of its technology. However, after BMG merged with Sony
Music, the combined Sony BMG Music began ramping up its experiments with
different copy-protection technology from the UK-based firm
First 4 Internet.
It had been using a form of First 4 Internet's technology for its pre-release
CDs and now intends to deploy it in US production releases in early 2005.
Meanwhile, Microsoft began a series of
discussions
with major and independent record labels to help it design copy protection
features that it will build into the next major release of Windows, code-named
Longhorn, which is now expected in late 2006 but whose design window is due to
close shortly. The non-mainstream media made these discussions sound like
a cabal between the RIAA and Microsoft, but in reality, not only would such a
thing be a blatant violation of antitrust law (of the type that an organization
like the RIAA knows to avoid), but the majors have divergent opinions about CD
copy protection. However, in the main, the majors are insistent on pushing
ahead with it in the US market.
In contrast, independent labels are not in favor of CD copy protection.
We should point out that the reasons for this difference in attitude go beyond
philosophical ones about treating customers a certain way. Copy protected
CDs have "second sesssion" files that copy-protection software forces a PC to
read instead of the "first session" files in standard CD audio format.
Second session files can be in DRM formats, such as (typically) Windows Media
Audio. They also have come to include extra content, such as video clips,
interviews, JPEG photos, alternate takes, and so on, as compensation to
consumers for restrictions on copying. Such bonus content is coming to be
expected in copy-protected CD releases. Simple economics says that this is
a hardship for indie labels: the cost of producing bonus content is much easier
to amortize over a million copies of a big-name major release than it is over
ten thousand copies of a typical indie release.
There were also a few modest developments in the area of advanced copy
protection for DVDs -- whose existing copy protection (CSS) was famously hacked
but which is protected under the DMCA 1201 law. Two approaches to advanced
DVD copy protection emerged during the year, both of which derive from the basic
idea of inserting digital watermarks into the content -- an idea that was
considered during the original DVD design discussions but rejected by consumer
electronics vendors as too expensive to implement. Both approaches, from
Philips Research
and the Cinea
division of Dolby Labs, are intended for use in limited-distribution scenarios,
such as the distribution of review copies of movies to critics or awards judges.
We expect this trend to continue, though we do not see it extending to consumer
DVD distribution; we do not believe that forensic watermarking scales up that
far.