DRM technology took a few new turns in 2006, as new platforms began to appear
and the media industry became comfortable with different forms of content
control.
IPTV Security
The biggest advance in DRM platform technologies in 2006 was in the IPTV
space. After a few years of much anticipation amid few deals actually
closing, at least some of the vendors in the IPTV content protection space
started to gain traction in the market.
IPTV content protection is essentially a four-vendor horse race, consisting of
two older vendors, Widevine and SecureMedia, and two newer ones,
Verimatrix and
Latens. Judging by press releases about customer installations, the two latter vendors are breaking
away from the pack. All of these solutions use proprietary encryption
schemes to protect IPTV content as it flows from servers to set-top boxes.
Verimatrix also incorporates watermarking, as does Widevine through a
partnership with Cinea -- on which more below.
Both Verimatrix and Latens garnered several new customers during 2006;
Widevine and Securemedia didn't do as well. Growth in the IPTV market is taking
place with smaller telecoms companies, throughout mainly northern Europe and the
U.S., that are launching so-called triple play (voice, data, and IPTV) services.
The true sizes of installed bases are hard to come by, because the carriers
won't release them, but it is safe to say that they are all small installations.
In any case, we expect that this market will continue to grow rapidly in 2007
before it consolidates further into the future.
Music Market Fragmentation
The more widely publicized news in DRM platforms was about the
proliferation of proprietary DRM technologies integrated with devices and
Internet content services, in the manner of Apple's iTunes. Microsoft
introduced its Zune portable music player in November, with a DRM that is not
backward-compatible with Windows Media DRM. A bit earlier in the year,
RealNetworks revived its own Helix DRM by getting SanDisk to build it into a
special line of portable music players meant to be used with Real's Rhapsody
music service. Both Rhapsody and Microsoft' Zune Marketplace are
"side-loading" services, meaning that users must download content to PCs and
transfer them to their portable devices.
This fragmentation is a disservice to both consumers and the music industry.
The focus is on dislodging Apple's predominant market share with iTunes, so that
other platform providers like Microsoft and RealNetworks can deliver more
compelling and easier-to-use systems and draw users away from Apple. The
music industry shares in the goal of dislodging Apple, but it ought not to
appreciate the way that consumer electronics companies are going about it.
In general, the music industry would like to see a world where they control the
economics of digital music, not device makers or service providers.
Fragmentation may or may not dislodge Apple, but it will inevitably alienate
consumers and drive them to illegal sources of content.
As for Apple itself, it only strengthened its position with the music
industry, as it renewed its licenses
with all four of the major labels for iTunes in April -- having apparently given
the labels none of the concessions in technology or business model support that they
had sought. And as we discuss in our year-end review of legal issues,
Apple dodged a legal bullet in France that would have forced it to open its
technology for interoperability with other devices and services.
Yet as we like to say, the market tends to supply solutions to its own
problems more efficiently than laws do. In this case, the opener of Apple's
closed world may be none other than legendary DRM hacker Jon Lech Johansen.
In October, Johansen's business partner Dominique Farantzos revealed that their
new company, DoubleTwist Ventures, is introducing technology to open up the
iTunes/iPod/FairPlay stack in two ways. First, they have software that
enables service providers to create encrypted files in FairPlay format -- like
what RealNetworks did with Harmony a few years ago but more generally
applicable. Johansen accomplished this through clean-room reverse
engineering, which may well be legal.
DoubleTwist's other technology
purportedly lets non-iPod devices mimic iPods so that they can work with iTunes
-- the legality of which is more dubious. In fact, there are signs that
the company is already concerned with legal ramifications: for example, its
website is now on a .eu (European Union) domain, even though it is nominally
located in California.
Still, if and when DoubleTwist gets clean legal and technical bills of
health, it will be very interesting to see what kinds of deals they do with
service providers and device makers next year, with the (public or private)
encouragement of the music industry. If the music industry cannot fix its
Apple problem, then its only recourse may be the radical one of dropping
encryption-based DRM and moving to a less restrictive model, such as acoustic
fingerprinting or watermarking. That may be the only way to undercut Apple
in a way that resonates with consumers. Record companies will need to
figure out whether such a move would be
economically worthwhile.
The device royalty deal that Universal Music Group
made with Microsoft over Zunes is in line with this thinking. Microsoft has to pay Universal Music
Group US $1 for every Zune sold (on top of conventional music royalties), which is
the private-industry equivalent of the type of device levies that exist in most
of Europe and Canada. This is an admission that most consumers will use Zunes
less to buy new music than to rip their CDs and obtain music other ways.
Optical Discs
Turning to the optical disc world, the AACS specification for DRM in Blu-ray
and HD DVD devices is still not finalized, after promises were made to do so
earlier this past year. The movie studios succeeded in getting a large
range of features for content protection and implementation of new content
business models built in to AACS without any apparent subsidy to the vendors
that make the devices. But lack of agreement on various features, such as
controls on resolution in digital outputs, has the result that devices are
shipping without those features. Discord over the AACS spec magnifies the
existing format-war problem with Blu-ray and HD DVD.
As a result, market uptake for both formats was negligible in 2006 --
although many are saying that lower prices and brisk sales of high-resolution HDTV sets this
holiday season will lead to demand for high-definition disc players next year.
But for now, the DVD Copy Control Association (DVD CCA), which oversees the
licensing of DVD player/recorder technology that uses the CSS encryption scheme,
is finding ways of expanding the DVD's utility to keep the format more relevant. In August, the DVD CCA announced that it is in the process of adding a
download-to-burn feature to
its license. This will enable movie-download sites
like Movielink and Amazon Unbound to let users burn their downloaded movies to
DVD. The change in the DVD CCA license is necessary because the license
sharply restricts what DVD players are allowed to do with encrypted content.
The DVD CCA is also considering even broader rights, such as a "managed copy"
right similar to that included in AACS.
The other optical disc-related area is copy-protected CDs. In the US
market, at least, two of the three major CD copy protection technologies were
affected by legal actions against SonyBMG Music, as we discuss in our year-end
roundup of legal issues, and the third, from Macrovision, was quietly taken off the market after being dumped by EMI,
its only major US customer. This type of technology never really worked
well, and we would say that it has come to its end.
Watermarking and Perceptual Hashing
Finally, 2006 saw substantial advancements in digital watermarking and
perceptual hashing. We'll discuss much of this in our year-end review of
DRM-enabled content services. The most interesting watermarking technology
to appear in 2006 was
Running Marks,
from the Cinea division of Dolby Labs. Running Marks is a form of the
technology known as fingerprint or transactional watermarking: embedding into
the content the identity of the user or device receiving it.
Although this idea dates back several years and is much more effective than
general watermarking for forensic content control, one problem with it has been
the time and complexity of inserting watermarks into content on users' devices.
Apple probably uses fingerprint watermarking for its film and television
downloads, but it's possible to insert such watermarks into content as it's
downloaded onto PCs or Macs without much discernable delay. In Germany, H2
Media Factory launched a download site for PCs called Akuma, which features
music from independent labels and uses fingerprint watermarking technology from
the Fraunhofer research labs.
Fingerprint watermarking is more difficult with portable devices, especially
for shorter-form content. Cinea's Running Marks is a breakthrough solution to
this problem that reduces the computational complexity of fingerprint watermark
insertion to the point that a portable media player could support it with no
additional hardware. Although Cinea is currently targeting IPTV set-top
boxes -- as mentioned above, it has an
integration with Widevine's
IPTV security technology -- it could make fingerprint watermarking
attractive in the next generation of portable media players, such as those that
support WiFi or mobile digital broadcast standards like DVB-H.
In the related world of perceptual hashing, 2006 is the year in which the
audio version -- also known as acoustic fingerprinting (unfortunately, given the
name clash with fingerprint watermarking) -- gained approval by the major music
companies in services like iMesh and even the social-networking giant
MySpace. Now
there is a rush to develop perceptual hashing technology for video, so that
sites like YouTube can detect and uploads of copyrighted material..
Video fingerprinting is a harder problem than acoustic fingerprinting for
music. The fingerprints (hash values) are more difficult to calculate and
must be impervious to a wider array of techniques for fooling them (i.e.,
altering a video clip enough to cause the hashing algorithm to compute a
different hash value). New television content appears at a greater rate
than new major-label music (think daily newscasts and talk shows); hash values
must be computed, stored in databases, and distributed.
Still, video-sharing sites like YouTube and GUBA feel pressure to adopt some
sort of proactive technology for stopping users from uploading copyrighted
material, as we'll discuss in our year-end legal review. GUBA has been
developing its own technology, which it calls "Johnny"
(we suspect the name is a pun on "Goumba Johnny," a popular New York City radio
personality), and acoustic fingerprinting vendor Audible Magic is working with
former RIAA technology chief David Stebbins on a different scheme, called
Motional Media ID,
which he claims solves the problem of efficient hash value calculation.
We suspect that 2007 will be a year of significant developments on both
watermarking and perceptual hashing fronts, as applications and media industry
confidence in them continue to grow. The ways in which these technologies will
coexist (or not) with "classic" encryption-based DRM are unclear now and should
be fodder for innovation in the coming year.