It's the end of 2003, and DRM technology is inching ever so slowly towards
the mainstream. To use Geoffrey Moore's terminology,
DRM has crossed the chasm -- made particularly deep and yawning by the overall
post-9/11 technology slump -- and made it firmly into the bowling alley.
DRM technology progressed through 2003 primarily by finding new niche markets
and building solutions for those markets that expand on established DRM
technology architectures with appropriate features. Efforts to launch DRM into
the mainstream have started to appear, through a couple of vendor efforts and fledgling
standards initiatives, but have yet to gain any significant momentum.
The head bowling pin -- the niche market that developed the strongest in 2003
-- was online music (see our
year-end review of online content services),
dominated by Microsoft. Other bowling pins that emerged were
e-periodicals, led by the vendors NewsStand and Zinio, and downloadable movies,
divided for the moment between Microsoft and RealNetworks, the latter being
otherwise practically invisible in the DRM market this past year. The e-book
market suffered from flat overall growth, but Adobe began to emerge as the
prevailing platform in that niche, with MobiPocket appearing poised for momentum
in the coming year as more reading-friendly mobile devices appear.
Corporate Enterprise Push
Apart from those media segments, the strongest push into a "niche" market was in the corporate enterprise
market. As the concerns of corporate IT executives rapidly shifted from
boundless ERP and CRM-fueled expansion plans to information security and
accountability, entrepreneurs and existing vendors of DRM-related technologies
saw their chance and started to move in.
Some established DRM vendors, such as SealedMedia and RightsMarket, attempted
to retool their publishing-oriented offerings for the corporate market and found
some success, while others that bypassed the media and publishing market from
the start, like Authentica, found their lives extended.
Meanwhile, regulatory compliance concerns in markets such
as healthcare and financial services began to take on more importance. The relevant laws (including HIPAA
in healthcare and Graham-Leach-Bliley (GLB) in financial services), combined
with a post-Enron heightened awareness in keeping corporate information noses
clean, created a new type of DRM-friendly environment. Toward the end of
2003, a handful of vendors created remarkably similar elevator pitches for VCs:
sell allegedly out-of-the-box information security policy solutions to the new
breed of empowered, budget-laden corporate info security czars. Vendors like
PSS Systems, Trusted Edge, and Liquid Machines emerged with so-called "document
policy compliance" solutions, about which it wouldn't surprise us to learn that
they are mostly custom development at this stage.
We expect that there will be at least a half-dozen more vendors attempting to
enter this space before the inevitable contraction to 2 to 4 by the end of 2004. We
have yet to be convinced, for example, that DRM technology applies to regulatory
compliance scenarios like HIPAA and GLB at more than a superficial level, or
that there is really any such thing as an out-of-the-box "HIPAA solution." We
suspect that such solutions require lots of custom integration and process
reengineering, although we invite any of this cavalcade of VC-funded startups to prove us
wrong.
The development in the corporate DRM space that threatens to overshadow all
of the above is Microsoft's release of
Windows Rights Management Services (RMS)
for Windows Server 2003. This product is the culmination of the "Unified DRM"
strategy that Microsoft has pursued since at least 2001, and it's telling that
the product release is targeted at the corporate market rather than
integrating Microsoft's DRM offerings for the media/publishing market. As is
typical for other types of Microsoft platform technologies, the launch of RMS
included an already-populated partner program designed to give third parties opportunities to
develop more complex and more niche-specific solutions -- such as for HIPAA and
GLB? -- on top of RMS.
New Media Applications
A handful of new DRM application areas emerged in the media market. The most fruitful
of these was in
pre-release processes -- production and distribution of content. After the
major media industry segments began to publicly admit that much of the piracy of major
releases takes place before any consumers lay eyes or ears on the products,
vendors began to offer solutions for automation of production and
distribution workflows that included a DRM component. These solutions,
from vendors like
DMOD,
WiredEntertainment, and Activated Content, pay for themselves immediately
through efficiency gained by distributing content over the Internet instead of
through physical media; DRM features are almost icing on the cake. Expect the film industry to follow suit next year, especially in light of the MPAA's debacle over the distribution of "screener" copies of movies prior to
Oscar time.
A few new media applications for DRM that appeared in 2003 didn't move
beyond the "promising" stage. One was watermarking. Watermarking re-emerged from a slump that was
brought about by two failures: the failure of the watermarking-based SDMI as a standard for the music
industry, and the failure of Digimarc, the heavyweight IP owner in the
watermarking space, to develop markets beyond its cash-cow business of
licensing the basic tools with which it saturated
the graphic arts and imaging markets. A few intriguing glimpses of
advanced watermarking applications appeared -- including
Sony's Signet Screener
technology for video and the
Fraunhofer
institute of Germany's Light Weight DRM -- but none of these have gotten past the
research stage yet.
Meanwhile, fingerprinting, a technology related to watermarking, came into
its own this past year. Fingerprinting technology derives identities of
content items from the content itself, not from a special mark inserted into it,
as watermarking does. Fingerprinting vendors have used the technology to
build "name that tune" services for consumers, but the more interesting (and
more DRM-related) application of fingerprinting is in broadcast monitoring,
i.e., identifying broadcast content for purposes of tracking and rightsholder
compensation. Licensing collectives such as ASCAP have begun
experimentation with fingerprinting-based broadcast monitoring solutions from
vendors such as MediaGuide. Expect this technology to explode into mainstream
use, but not for another couple of years as the underlying data issues are
slowly and painfully worked out.
Another interesting technology area that emerged in 2003 but did not exit the
year with any practical impact was DRM for the home network. Consumer
electronics giants like Sony and Matsushita asserted that the home network was
the next frontier, and many large content owners seemed to go along with the
idea that users
could do what they wished with content within their home networks. IBM demoed
xCP, lab technology for authentication of
device identities on home networks,
and Sony began to make some noises about the application of its proprietary Open MagicGate (OMG) DRM technology to home networks, but nothing much has happened.
However, don't look for this area to take off in 2004. Larger problems
have to be solved first: consumers can't install the basic plumbing of home
networks without arcane technical knowledge, and even if they could, few people
understand what a "home media network" is or why they might want one.
A similar lack of progress occurred during the past year in the
broadband/set-top box market. That segment of the industry is in a holding
pattern waiting for infrastructure as well as for the FCC's
broadcast flag
regulation (see our
year-end review of DRM-related legal actions) to play out in
the market.
Do, however, look for DRM to take off in peer-to-peer networks in 2004.
The current dichotomy between peer-to-peer networks and established media
interests is more a matter of polemics than of technology. Media
companies can and eventually will find ways to embrace P-to-P and turn it to
their advantage, and
DRM technology will need to be incorporated
in whatever schemes emerge.
The first experimental glimmers of integrating DRM into
P-to-P networks occurred this past year through firms like
File-Cash Networks and
DigitalContainers, and
Grokster made an arrangement with the
UK-based DRM vendor SoftWrap. The
Content Reference Forum (CRF; see the
year-end review of standards initiatives), which originated in the music
industry, suggested ways of incorporating DRM into P-to-P networks through
formalized, "e-contract" based Superdistribution arrangements. Expect more of this experimentation to occur next year, along
with the first glimmers of involvement by media industry product executives, to
legitimize the market.
Negative Developments
2003 was a terrible year for copy protection for physical media. DVD
piracy abounded, thanks to the selection of the weak CSS copy protection scheme, whose
primary advantage seems to be low unit cost for the DVD player makers who
designed it.
Attempts to foment copy protection schemes for audio CDs were mostly laughable.
Schemes that patently (pun intended) did not work, such as
SunnComm's for BMG Music,
were fobbed off on the public
in an apparent attempt either to placate record company executives eager to
"just do something,"
place audio CDs under the protectionist shield of DMCA 1201, or both.
Vendors of proprietary DRM solutions continued to cease operations or sell
off their assets, but at a slower pace than in 2001-2, thereby confirming the
idea that DRM is moving beyond the chasm phase of its market development.
We counted four such developments in 2003:
InfraWorks
declared bankruptcy,
Liquid Audio
sold its assets to Wal-Mart's physical media fulfiller,
Elisar ceased
operations, and at the beginning of the year,
Alchemedia
sold its assets to a corporate info security vendor.
Finally, the entire DRM industry is holding its collective breath waiting for
results from Sony and Philips's $450 Million
acquisition of
InterTrust in late 2002. The entire year has gone by with hardly a
peep. InterTrust continues as a going concern, and there are stirrings of
news that Philips will soon be deploying technology that InterTrust is currently
developing, but all we are hearing from Sony (and not much, at that) is about
its proprietary Open MagicGate technology, which predates the InterTrust
acquisition.
Sony and Philips could do something truly radical with InterTrust's massive
DRM-related IP and implemented technology -- dare we suggest a broadly
applicable DRM toolkit, a la IBM's EMMS, released under open-source licensing?
-- or the assets could disappear deeply into the maws of those two gigantic
corporations, as those of similar-sized acquisitions have done so many times in
the past. The re-emergence of InterTrust could well be the DRM story of
the year in 2004.