2007 was a year of reckoning and change in digital rights technologies.
The music industry began to glimpse a digital future without DRM, at least for
paid Internet downloads, while the publishing industry chose to stick to DRM
while launching a new generation of eBooks. Meanwhile, other technologies such
as fingerprinting and watermarking began to get serious traction in audio and
video markets.
EMI led the charge on removing DRM from paid permanent music downloads over
the Internet. The music industry finally got some factual evidence that
removing DRM on paid downloads has
no discernable effect
on piracy.
This led to several philosophical debates about the future of DRM, beyond the
usual arguments about anti-piracy (the media industry) and restrictions of
consumers' rights (consumer advocates and techno-libertarians). Two public
remarks made during the past year in particular were influential enough to alter
the tone of debate.
One was in September, at the Digital Rights Strategies conference in New
York, in Intertrust CEO Talal Shamoon's keynote speech. He said out loud
what many people in the industry have been saying in private for some time now:
the problem with DRM being implemented now is that it's bad DRM.
Many heads in the audience nodded.
The other tone-changing statement came in the New York Times in November,
from Jaron Lanier, the noted tech visionary and sometime musician. His
Op-Ed piece, called "Pay
Me for My Content," was a follow-up to another Times Op-Ed piece he wrote in
1999, "Piracy is Your Friend," one of the early jeremiads against the recording
industry and its insistence on antipiracy laws and DRM. In "Pay Me for My
Content," Lanier admitted that he was wrong, that a decade of Internet
innovation has not delivered a way for content creators to get paid. He said
that all it has delivered is ways to exploit content creators to sell
advertising. He called for creative technology designers to build systems
that get people to pay for content.
It seems that Lanier has finally figured out something that many others
haven't yet: major media companies' business practices and content creators
getting paid are really two separate issues. A few visionaries did figure
this out a while ago. For example, in the late 1990s, Larry Miller and
Howie Singer at AT&T called their early experiment in digital music distribution
a2b for "Artist to Buyer." Former Future of Music Coalition Executive
Director Jenny Toomey used to tout the power of the Internet to connect
musicians directly to fans, without big record labels, distributors, retailers,
or radio.
Unfortunately, it's hard to imagine a way of ensuring that people pay for
content without some way of propping up its value; otherwise, the price of
digital goods inevitably floats to their cost of distribution -- that is, to
zero. There is no better illustration of this than Radiohead's brief
flirtation with pay-what-you-wish downloads. After discovering (though
refusing to publicly admit) not only that most people
chose to pay nothing
for their critically acclaimed In Rainbows album but also that traffic in the
album on illegal file-sharing networks did not decrease, the band discontinued
their experiment after only three weeks.
We don't see a way to preserve the idea of paying for recorded content
without some form of digital rights technology -- whether DRM, watermarking,
fingerprinting, or some other technology. This is the part that Jaron
Lanier either disagrees with or still won't bring himself to admit.
Unless digital rights technologies emerge that work the way they are supposed
to, content will become free. Free content will always be available somewhere,
whether legally or not, despite ongoing efforts to increase legal penalties for
copyright infringement. The only truly effective way to "compete with
free" will be to keep lowering prices until they can't be lowered anymore.
Digital rights technologies are an important tool for creating multiple
economic offers, as we have said
elsewhere -- alternatives to free whose diversity gives recorded content
more of a chance to survive in the market. Even the music industry's move
toward eliminating DRM for permanent paid Internet downloads illustrates this
point. EMI decided to
eliminate DRM on all
fronts: on iTunes as well as Microsoft, Amazon, Wal-Mart, and other sites.
This gave them a jolt of short-term publicity that led to an equally short-term
revenue boost. No one outside of EMI knows for sure, but anecdotal
evidence suggests that EMI hasn't really benefited in the long term.
Universal Music Group, on the other hand, decided to eliminate DRM more
selectively: for example, it launched an experiment with
Amazon
that eliminates DRM (while using watermarks), but kept DRM on iTunes. This
has given it more options to provide different offers to the market, which will
lead to competition on more than just price. The most interesting of UMG's
initiatives during 2007 was
Total Music, which
we'll discuss shortly.
The media industry is beginning to realize that it must get serious about
supporting multiple business models in order to survive. This is
particularly true for music; the movie studios already understand this to a good
extent. The industry has to get the public comfortable with the idea that
different sets of rights can have different values. This is far from an
easy task. But by failing to advocate this idea over the past several
years, the content industry has unwittingly endorsed consumer advocates'
position: that people should be able to pay one (low) price for every conceivable
content right, and that content owners' refusal to support this falls somewhere
between greed and lawlessness.
This attitude is unfair. It represents a dramatic imbalance in the four forces that create the copyright bargain, which -- according to Larry Lessig's Code and Other Laws of Cyberspace -- are law, physics (technology), behavioral norms, and the market. The rights afforded to the public for physical
media products like books and videotapes have been limited more by their
physical and temporal characteristics than by copyright law. For example,
books can't be copied easily, and you pay more to get a higher-quality one now
(the hardcover edition) than for a lower-quality one later (the paperback).
You pay more to watch movies on their release date with the highest quality (in
theaters) than to watch them months later on your TV screen.
Digital technology removes these types of limitations, but it also creates
the possibility of new offers for different sets of rights. Advocates of free
content want to take advantage of the former but not allow the possibility of
the latter. They want all the rights made possible by technology, and they
want to leave any limitations to the cumbersome, slow-moving legal system,
outside of the technological realm.
Of course, technologies alone will not fix this media industry problem -- it
is primarily a marketing problem -- but technologies are necessary if not
sufficient. And this brings us back to Talal Shamoon's remarks about bad
DRM. Today's DRM is bad, for various reasons: some of it isn't very
secure, some does not support much business model flexibility, some doesn't work
very smoothly with portable devices, some puts users' PCs at risk of viruses,
and yes, much of it restricts legitimate uses of content.
If the content business as we know it is to survive, then it needs to find a
way for digital rights technologies to get better, and quickly. Some say
that DRM is fundamentally flawed and therefore impossible to get right.
Cory Doctorow
likes to
say essentially that it will never work in a reasonable way because the
problems are just too hard to solve; therefore it's a waste of effort to work on
them. Meanwhile, some bloggers responding to Jaron Lanier's recent
article, including John
Battelle, opined that the idea of paid content will be rendered obsolete by
sophisticated ad-targeting technology, which, once finally brought to fruition,
will show us only the ads we actually want to see, when we want to see them.
So if we believe these people, we have one technology (digital rights) that
does a mediocre job now but can't possibly get better, and another (ad
targeting) that does a mediocre job now but will surely get better.
Although it's unlikely that either of these technologies will ever achieve
absolute perfection -- among other things, perfection for each requires the
ability to read people's minds -- we don't really know which of these
technologies will be good enough to satisfy all parties (including consumers),
or in what timeframe. The goal of showing people only the ads they want to
see when they want to see them is at least as old as that of DRM, and no one
knows if or when it will be achieved. Books written a decade ago described
two techno-nirvanas: targeted permission-based marketing in John Hagel and
Arthur Armstrong's Net Gain, and balanced DRM in Mark Stefik's whitepaper
Letting Loose the Light, in his book Internet Dreams. Both
have yet to materialize.
What we do know is that technological progress requires investment.
Content owners' best hope of getting to workable digital rights technologies is
to solve the problem of cost and value. This is essentially the problem
framed by cryptographer Bruce Schneier in his landmark book Secrets and Lies:
one of the keys to designing a good security system is to determine the cost of
protecting data relative to its value. Digital rights technologies cost
money, yet no one wants to pay for them. Part of the reason for this is
because no one quantitatively understands their potential value relative to
their cost. Some research has been done in this area, but it has been
either too narrow or too biased to be useful.
Put in a more general way, the economics of digital rights technologies are
not aligned with market incentives. Better alignment with incentives could
lead to larger investments, which in turn could lead to more reasonable and
effective technologies. We won't know until we try.
Yet a major industry entity did try to realign the economics of digital
rights technologies this past year: Universal Music Group, the largest
record company. UMG's
Total Music
initiative is the most important thing that anyone did with encryption-based DRM (other than drop it) in 2007.
UMG found common cause with some consumer electronics vendors: both have
incentives to reduce Apple's share of the digital music market. CE vendors
need to offer better features or value than Apple does with iPods and iTunes;
Total Music enables them to do both. Total Music is not really a DRM
scheme; it's a licensing deal, whereby CE vendors pay to offer on-demand
subscription music services so that users can get them for free.
Although the terms that UMG negotiated with CE vendors are confidential, CE
vendors are rumored to be paying US $5 per subscriber per month for rights to UMG's entire
catalog.
The first vendor to take UMG up on Total Music is
Nokia, which is
incorporating the arrangement into its own-branded Ovi mobile Internet services.
Ovi subscribers get on-demand access to UMG's catalog for 12 months for free,
after which they can keep any tracks they download.
If this works the way
it should, it will be the music industry's best chance to weaken Apple's market
share while keeping some form of DRM. This, in turn, should provide the music industry with some leverage with which to create different offers and see what consumers find interesting, instead of being locked into Apple's inflexible model.
Another of the most important economic developments of the year for digital rights technologies is the User
Generated Content (UGC) Principles, a document that advances the causes of
watermarking and fingerprinting. Although the immediate
context for the UGC Principles is legal, its ultimate effect is economic.
We'll examine this in the context of this year's remarkable rise of these technologies in our next year-end review article.