DRM Watch is expanding by introducing a new section of the site devoted to
Watermarking and Fingerprinting. Starting this week, you will see a
Watermarking and Fingerprinting item on the left navigation bar of the site,
which will enable you to view all stories related to these subjects in one
place. We have gone back and reclassified the many archive stories that relate
to this subject matter.
Watermarking and fingerprinting are two forms of technology known
generically as content identification. Watermarking works by
embedding data into digital images, audio, or video in such a way that the data
is very difficult to remove and the effect on a user's perception of the content
is (usually) nonexistent. The data embedded in a watermark is often the
identity of the content, though it could also include the identity of a user or
device that downloaded it, or of a retailer that sold it.
Fingerprinting is a set of techniques for analyzing content, reducing its
unique characteristics to a set of one or more numbers that serve as
"fingerprints," and looking those fingerprints up in a database to determine the
identity of the content.
Interest in both of these techniques has been growing rapidly in recent
months. They are passive, meaning that their use in identifying and
tracking content do not (by themselves) interfere with a user's ability to play, copy,
or send it. They complement or substitute for active content control
techniques such as the encryption that is used in typical DRM technologies.
Practical applications of digital watermarking for tracking content usage
have been in existence for roughly a decade, but during the first Internet bubble, watermarking vendors oversold
the content industry on the technology as a panacea for Internet piracy.
This resulted in a backlash against a set of techniques that, in retrospect, were fairly basic. But watermarking techniques have become much more
sophisticated and useful recently, and a wider variety of participants in
the content value chain have gotten involved. Many vendors are involved in the watermarking arena, including Digimarc, Philips, Thomson, Cinea, Verimatrix, Activated Content, USVO, and Bitmunk. There are some exciting
developments in the works; we'll have more about this here in DRM Watch in the
coming months.
Fingerprinting is a more recent technology; it came about in the 2000-2001 timeframe and
was proposed as a way to make the original Napster P2P network copyright-compliant. Now there are a handful of music services (e.g.,
iMesh/BearShare)
that use audio fingerprinting, most typically to block uploads of copyrighted
music tracks to P2P networks. Such networks are often licensed by the
major music companies, indicating their increasing comfort level with the
technology -- although no one believes that it works one hundred percent.
Audible Magic and Gracenote are two of the leading audio fingerprinting
technology vendors. SNOCAP uses fingerprinting (from Gracenote) to power
services like its ad-driven model with
imeem.
Fingerprinting is capable of supporting wide ranges of innovative content
business models; as with watermarking, the surface has barely been scratched,
and we'll see some very interesting developments in the near future.
More recent fingerprinting solutions focus on video content, which is
more technologically challenging than audio. As we saw last week, Google
unveiled a video
fingerprinting scheme, which is turning out to be less sophisticated than
third-party
technologies that are being developed by vendors such as Audible Magic,
Philips, Vobile, Zeitera, and others. And
Attributor Corp.
has a variation on this theme: a fingerprinting scheme for text content, which
is being used by some of the major news wire services to track placement (both
licensed and unlicensed) of their news content on various websites.
Watermarking and fingerprinting are distinct yet synergistic technologies.
Their importance in the world of digital content rights is growing rapidly; in
time, they may become more important than encryption-based DRM technology in
certain media market segments. That's why we are now devoting a section of
DRM Watch to this fascinating topic as we continue to broaden our coverage
beyond the narrower definitions of DRM.